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<< Character Sheet for Fawne Maundrell >>
 

+++ Abilities and Strengths +++

<< Animal to Call : Arachnid >>
* Control and handling *
* Able to harness strength and power *
* Ability to mimic movements *
* Immune to most poisons *

<< Athletics >>
* Gymnastics, flexibility and agility *
* Scaling walls and ceilings with ease *
* Speed and leaping *

<< Feeding >>
* Blood is a staple for energy, life *
* Able to consume fear and morph it into a power source *
* Consume mortal food with no actual value produced *

<< Defenses / Weapons >>
* Venom in nails and claws *
* Poison spines that can be thrown that retract from wrists *
* Causing physical damage from a distance using telepathy. (This little 'trick' costs blood, burning it three times as fast - a food/energy source near by is a must.) *


 

+++ Weaknesses and Flaws +++

<< Feeding >>
* Needs to 'feed' often if abilities are being used and blood is expended. Blood is the preferable source of energy, though feeding on fear provides a 'quick fix' and burst of extra energy *

<< Habits >>
* She is a Nocturnal creature, late riser and extremely vulnerable while 'resting' during daylight hours. (She is nearly in a coma state during the day.) *
* Sunlight causes harm, burning blood/energy and may cause death if prolonged exposure *
* Moderately vulnerable to holly objects and silver *

* She is generally physically weaker than the average Vampire *

* Death can be obtained by removal of the heart or head, or prolonged exposure to sunlight *

 
 

 







 
 
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